A downloadable game for Windows

GHERHART is an awesome tower defense game, game in which you have to manage your resources well so as not to lose your castle. To move to the next level, the gold-collecting troops must reach the sphere 30 times.

The game contains 4 chapters and 3 levels for each one.

⦁ Chapter 1 "The Woods" This chapter has 7 mobs: 2 tipes of snails, snakes, bees, frogs, insects, and for the boss fight a giant frog.

⦁ Chapter 2 "The Dunes of Death" This chapter has 5 mobs: sand snakes, insects, bugs, sand worms, and for the boss fight a giant bug.

⦁ Chapter 3 "Frosty Night" This chapter has 5 mobs: polar bears, ice bugs, ice slimes, a giant lump of snow, and for the boss fight a giant ice bug.

⦁ Chapter 4 "Spooky Mansion" This chapter has 7 mobs: ghosts, zombies, mice, bats, worms, and for the boss fight a giant spooky bug and a giant bat.

The game ends when you complete all 4 chapters.

Download

Download
GHERHART.zip 84 MB

Development log

Comments

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I was suggested this game from one of my viewers, and planned on making a video on it, but ultimately just didnt really have a fun time. Everything just seemed like a losing battle, making progressing impossible.

I have some suggestions though: for starters, include instructions IN the game. When someone starts a new game, have the player buy a soldier who runs out and kills a monster and have the player click on the gold. Then have them send out a gold collector, no enemies should appear since they're so god damn slow and then it can explain how you need to have them reach the gold orb 30 times. Or if you dont want a whole tutorial, a splash screen at the start or a button "how to play" would still be better.

Secondly, touching on the gold collector being so slow, why? It doesnt feel like it makes sence of the units with 0 armor or weapons would be slower than the units carrying armor and swords. All too many time I had units just run laps around the collectors and provide them next to no support because they would bounce off the orb and run back, all while most of the enemies are much faster than the collector even and just kill them before they can reach the orb, or as they're heading back. I think boosting their speed to match literally everything else in the game or even faster would greatly increase they're ability to actually reach the orb alive or even just give them some armor, so they can at least take 1 hit and still make it

Lastly, the gold collectors have to reach the orb 30 times?!?! Seriously?!?! I played a run for almost 10 minutes and only could get a collector to the orb 3 times! 10 times, maybe I could understand, but where it stands now, 30 times seems a bit outrageous for a unit with a survivabilty of a snail on a busy sidewalk.

I see this is your first game so I hope this came across not harshly but constructively, the last thing I want is to crush someones dreams of becoming a great dev. I'd be happy to give it a second try and have a video thats going to help spread the game, but where it stands now, its just not fun. I hope to see an update soon.